Claire ([info]beingfrank) wrote,
@ 2006-01-11 21:27:00
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Current mood: cheerful

A Roleplaying Salon?
I’m looking to put together a roleplaying group, but I want it to be a bit different. This isn’t a group to play one game, that we hope lasts for 15 or 30 sessions. I’d like to form a group where we play a range of different games, ideally games that we’re pretty new to, and for a short run each. This is not the group you want if you want to play a long running D&D campaign.

Obviously, I need to discuss the details with those interested so we can come to an agreement we’re all happy with, but there are a number of things I’d like as a jumping off point.

Aims and attitudes:
- Meet to play and try new games
- Willingness to try games and concepts that don’t immediately appeal.
- Short run games of 3-6 sessions only, so if we try something and it sucks, not too much is lost. I hope this will encourage willingness to try things that players are not dead keen on. It’s ok to take a risk on something that wouldn’t be your cup of tea if it went for 20 sessions, because it’s only going to last 4, and you might have fun doing something different in the mean time.
- Willingness to play in different styles in different games.
- Willingness to take on different roles, maybe try GMing for the first time ever if you’ve never done that, or be a player if you’re used to GMing, within your comfort zone, but looking to maybe stretch it a bit.

This may sound very different from what you want from your ongoing roleplaying. Same here. Personally, I want to do this as well as ongoing campaign roleplaying. I play in a couple of games that have been going for years; I love them to bits and wouldn’t give them up for the world. But I also want to do other things. I want to try new games, learn new skills, and renew my creative energy with different people. I think it’ll be fun, and I think it will revitalise my regular gaming. And it would let me try things out that might break the long term games I’m in. Does any of that sound familiar to you?

Ideally, I’d like this group to have an atmosphere a little like a salon, in the literary gathering sense, where we can play and discuss games that are new to us as an end in itself, rather than as part of a search for the One True Game. I’d like people who, if they love one of the games we try, may keep playing it at another time and location, and still keep trying new things with the Roleplaying Salon.

As for what games we might try? I’d like to suggest Polaris, Dogs in the Vineyard and My Life With Master, but I’m keen to hear other suggestions as well.

Logistics-wise, I live in the northern suburbs of Melbourne, close to a train station, and I can potentially host. My preference is to meet once a month (not too infrequently, but not so often as to mess with people’s regular gaming) either in the evening, or on the weekend. But that’s probably better discussed between those interested.

If you think you might be interested, and want to discuss this idea further, please let me know.




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Oooooh
[info]sunday_courtier
2006-01-11 01:10 pm UTC (link)
I must say, that does sound interesting. Perhaps we could discuss it over email?

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Re: Oooooh
[info]beingfrank
2006-01-11 10:38 pm UTC (link)
Good idea. My home email is cbickell at optusnet.com.au

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[info]zen_cat
2006-01-11 09:36 pm UTC (link)
I'd be interested in this - I've been looking for a new group to rp with for a while.

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[info]beingfrank
2006-01-11 10:41 pm UTC (link)
Great. I hope to find some people who are interested, and then we can discuss details of when and how often to meet and so on. What are your preferences?

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[info]zen_cat
2006-01-12 03:57 am UTC (link)
I live in Parkville, but I have transport, so venue isn't really an issue for me. I'm free anytime saturday or sunday. Possibly friday night at a pinch, but my preference is really for the weekend.

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[info]zen_cat
2006-01-15 10:39 pm UTC (link)
So, do we have a date in mind as to when to kick this off? It's probably easiest if we all get the chance to meet and discuss what we want in person rather than via email.

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[info]beingfrank
2006-01-16 12:15 am UTC (link)
Yup, I'm working on that. It looks like the only times that suit all people who've expressed a preference are Friday evenings and Saturdays.

I'll be emailing everyone I have an email address for this evening, but I'm torn between suggesting a get together to discuss our plans on Friday the 19th or Saturday the 28th. The latter is over the Australia Day weekend, so it may be inconvenient for people. What are your thoughts?

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[info]zen_cat
2006-01-16 12:27 am UTC (link)
Well, saturdays normally work well for me. This particular one I may have some prior engagements involving a beach and some partying. Also I believe Arcanacon is running on that weekend, and whilst I'm unlikely to do anything more than pop my head in, I imagine a number of the prospective other players might want to attend. Friday 19th I'm also unable to attend. I can see I'm not being too helpful here, but I promise I'm normally not quite as booked up.

I'd recommend Sat 4th, some time after 12. It's a fortnight away, so it gives people a chance to keep it free. My email address is rafaelhart@iprimus.com.au.

Also, were you by any chance involved in the melb uni fencing club a couple of years ago? I have a feeling I might have met you before.

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[info]tcpip
2006-01-11 10:45 pm UTC (link)

I've been thinking about this since your post on Roleplayer's Guild and I reckon you can count me in. Just don't make it Sundays ;-)

I'd be interested in running some out-of-print games, like Swordbearer and DragonQuest

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[info]beingfrank
2006-01-11 10:50 pm UTC (link)
Cool, that's one vote for not-Sunday. That kind of suits me. What I most desire is to be able to plan ahead so I know I can fit the other bits of my life in too.

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[info]logrusboy
2006-01-12 12:38 am UTC (link)
Clever idea. Pity I'm on the wrong continent. Good luck with it!

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[info]beingfrank
2006-01-12 03:38 am UTC (link)
Thanks. I've been thinking about it for a few months, and I made a New Years resolution to kick it into action.

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[info]locke61dv
2006-01-12 03:33 am UTC (link)
I like your style! (And "salon" is a great word for it.)

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[info]beingfrank
2006-01-12 03:48 am UTC (link)
Thanks!

I think it was when I decided to describe it using 'salon' that the idea started to come together in my head. Before then I sort of knew what I wanted, but not how to describe it or put it in context and it was really vague and squoodgy. Now it's only slightly vague and squoodgy.

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[info]ewilen
2006-01-22 08:07 am UTC (link)
This sounds a lot like what I'm trying to do over here in Berkeley. Initial focus is an experimental gaming group, but I'm also thinking of forming a sort of "GMing workshop".

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[info]beingfrank
2006-01-23 11:16 am UTC (link)
I kind of steered away from that in writing the above. It may turn into a GMing workshop if that's what the group wants, but I feel that I can learn stuff as a player in trying new things as well as a GM. And I didn't want to present it as an elite group that was 'only for GMs' or something that might suggest that GMing was an inherently more valuable activity, because I suspect that while a GM and a player can learn techniques to help them individually, they're better off learning as a group. Which is not to say that a space explicitly for learning that sort of thing isn't useful, and why I made the point of this group/salon thing NOT being a regular gaming group with a weekly campaign that is a person's main roleplaying fun. My instinct is that it will work better if it's in addition to other roleplaying rather than the sole roleplaying a person does. But that's still at the stage of a pet theory.

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(Anonymous)
2006-01-23 08:25 pm UTC (link)
I've been thinking of it in terms of "Hey, who feels like they'd like to brush up on their GMing skills--maybe you've never GMed and you'd like to give it a try, or there's something that's bugging you about your current GMing, or you don't know how to GM a particular game, and you'd like to work on it in a supportive atmosphere?"

There are elements of GMing/playing, in some styles of play, that depend on restricting information and communication. For example, a group might prefer not to be told whether an encounter is random or planned by the GM. Or they might not want to be told up front about the motivations of an NPC. What I'm suggesting is that, for the purpose of a workshop, all information should always be available on asking so that the participants can provide feedback to each other in realtime. Similarly the participants (especially the GM of the day) should feel free to openly manipulate things (aggressively framing scenarios and scenes, assigning characters, redoing/retconning scenes, etc.) so as to focus on the questions that interest them.

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that was me
[info]ewilen
2006-01-23 08:26 pm UTC (link)
(Elliot)

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Re: that was me
[info]beingfrank
2006-01-24 10:02 am UTC (link)
Yup that sounds good. I hope you can get it going.

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